GameChanger is a sports-tech company based in New York City, building the platform that handles scorekeeping, team management, and live streaming for youth athletics at scale. The app covers over 9 million games annually, with more than 24 million games scored to date, making it the number-one youth sports app for coaches, parents, and fans. Founded in 2009, the company operates as a remote-first organization.
For security professionals, the threat model here centers on a massive surface area: real-time video streams, user-generated content from minors and families, team schedules and location data, and payment or account information flowing through mobile-first infrastructure. The technical stack spans live streaming, mobile app development, and high-throughput data pipelines that need to stay up during peak weekend tournament hours across thousands of concurrent games.
The platform's scale - millions of games, millions of users, content involving children - means the security posture has to account for privacy regulations like COPPA, content moderation at volume, and the kind of account security concerns that come with a community-driven product where coaches, parents, and fans all interact. It's a consumer platform operating in a vertical where trust is non-negotiable.






